Solid Angle Cinema 4D to Arnold 3.1.0 (MacOSX)
Sep 05, 2019 X-Particles 732 is compatible with R21 sure you can update in R20 and below and try to copy/move the files but I´d recommend to go to your Insydium user account and do a fresh download there. There is a new version available now that solves some problems.
- MAXON Licence Server (R20 and earlier) Starting with Cinema 4D R21, the Maxon License Server no longer supports plugin licensing. Therefore the following section applies ONLY to Cinema 4D R20 and earlier. If you use MAXON's Licence Server (MLS) you can, of course, use X-Particles with it.
- X-Particles 4 requires Cinema 4D R14 or later (R14 to R20). Any build – Prime, Visualize, Broadcast, or Studio – can be used.
Solid Angle Cinema 4D to Arnold 3.1.0 (MacOSX) | 911 MB | Language: English
Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Product: Solid Angle Cinema4D to Arnold
Version: 3.1.0
Supported Architectures: x64
Website Home Page : http://www.arnoldrenderer.com
Language: english
System Requirements: macOs *
Size: 911 MB
Requirements & Platforms
Supported Cinema 4D versions:
– Cinema 4D R20.057 and above
– Cinema 4D R21.026 and above
– Cinema 4D S22.016 and above
– OSX 10.11 or later
– CPUs need to support the SSE4.1 instruction set
– Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above
X-Particles 4 has the most advanced particle rendering solution on the market. It enables you to render particles, splines, smoke and fire, all within the Cinema 4D renderer. Included are a range of shaders for sprites, particle wet maps and skinning colour, you can even use sound to texture your objects.
Features
- Fully featured, advanced particle simulation and rendering environment for MAXON’S Cinema 4D
- Unique rule system of Questions and Actions giving you complete control
- Advanced smoke and fire simulation using the ExplosiaFX engine
- Liquid simulation using fast and flexible PBD and advanced SPH
- OpenVDB meshing
- OpenVDB fog import and export
- Partio particle import and export
- Full integration into Cycles 4D
System Requirements
X-Particles 4 requires Cinema 4D R14 or later (R14 to R20). Any build – Prime, Visualize, Broadcast, or Studio – can be used. Thinking Particles is not required to use X-Particles, unless of course you want to use the X-Particles emitter to emit Thinking Particles (for most purposes this is not required, only if you want to use Pyrocluster or the Hair renderer to render the particles).